Virtual Worlds = The Present and Future Of Online Social Communities

I can’t even say virtual worlds are the future of social communities, but rather the present. Virtual worlds have proliferated among internet users younger then 18 here in the US and especially internationally. Sites such as Gaia Online, Cyworld, Habbo Hotel, Barbie World, Webkinz, and Club Penguin blow social networks out of the water in terms of user base and engagement among this young demographi. Barbie World alone hit 3 million members within 60 days of launching, and a short 9 months later are at over 10 million. MTV and Nick.com have both committed $100 million to virtual...
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Relaunching SocialDegree

It has been quite some time since I have written here. There has been so much that I have wanted to do with this blog that I never seemed to have the proper time to dedicate to it. But as you probably can see I decided to cut it down to the basics. I did a simple redesign that I hope to build off of, transferred to a new server, and am now prepared to start writing about a lot of the exciting things I have been involved with the past 6 months.  The market of online social communities has exploded beyond social networks to virtual worlds, casual games, social games, and MMOG’s.Â...
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